AZ TOOLS

AZ Fake Physics

Secondary motion on rig controls: overlap, follow-through and settle, solved live while the animation plays, without simulating a single mesh.

What it does

Every control gets a small spring-damper solver. The animation stays exactly as keyed; the solver adds its lag and overshoot on top, through the control's offset, so a tail, a skirt, a cape or a hand swings after the body without a single extra key.

The window

The AZ Fake Physics window: the Assign buttons and chain falloff at the top, the tree of controls with physics, and the Parameters tab with live solver settings.
Assign, the tree of controls with physics (drag one onto another to make it ride on it), and the live solver settings of the selected rows.
The Colliders tab: Add Collider, the Stop or Push mode, push strength and reach, bounce and thickness.
Colliders: Stop or Push, bounce, thickness.
The Wind tab: Add Wind, strength, turbulence and frequency of the wind sources.
Wind: strength, turbulence, gusts.

Availability

AZ Fake Physics, the editor, is a licensed tool of AZ Tools. AZ Fake Physics MLL, the solver plug-in alone, is free for every registered account: a rig or a shot with physics opens and plays anywhere, also for people who do not edit it. Both install from the AZ Tools Manager, in the Polishing tab.

Get AZ Tools Manager

Purchase and licensing. Write to [email protected] or on Telegram to @azigooo - directly to the author.