AZ TOOLS

AZ Clock Auto Rig

Point the tool at the parts of a clock and press one button: the body, the hands and the pendulum are skinned, get controls and start ticking from the timeline.

A wall clock rigged with one click. The second hand ticks, the minute and hour hands follow and the pendulum swings, all driven by the timeline. Clock Speed is set to 60x here so the minute hand visibly moves.
The controls: an arrow per hand on its own depth layer, a two-headed arrow on the pendulum, body_CTRL around the case and MASTER_CTRL as a circle on the floor.
Before and after BUILD: the plain model, then the rig on it. The model keeps its names, parents, materials and history.

What it does

A clock is a body, two or three hands and often a pendulum. AZ Clock Auto Rig turns those meshes into a finished rig: every part is rigidly skinned to its own joint, gets a control, and a time expression turns the hands and swings the pendulum from the timeline.

Every part is optional. Build a wall clock without a pendulum, a lone pendulum, hands without a body, a stopwatch with only a second hand. The rig only gets the controls and settings of the parts that are really there.

Workflow

The Build tab: an empty form for a new rig, the source fields filled from the selection with the dial in Extra body geometry, then the status line reporting the built rig with all checks passed.
The Build tab on the demo clock: a new rig, the fields filled from the selection with the dial as extra body geometry, then BUILD with every check passed.
  1. Pose the model at 12:00: both hands pointing up, the pendulum hanging straight down. That pose becomes the zero pose.
  2. Put each moving part's pivot on its axis: the hands on the clock axis, the pendulum on its suspension point. Parts turn around their local Z axis.
  3. On the Build tab, select body, hour, minute, [second], pendulum in that order and press Fill From Selection, or use Pick per field. Clear any part you do not need.
  4. Dial, glass or other case pieces outside the body hierarchy go to Extra body geometry.
  5. Press BUILD RIG + SKIN. With Verify vertex motion on, the tool moves every control and checks the real vertex positions; a failed check rolls the whole build back.
  6. On the Settings tab set the start time, the speed, the tick and the pendulum, then press Play.

The window

The AZ Clock Auto Rig window: the Build tab with the source fields, the Settings tab with clock, tick, second hand, pendulum and display settings, and the Tools tab with the check log.
Build, Settings and Tools on the built clock.
Rig
Every AZ Clock rig in the scene, found through its source links, plus <New Rig> for a clean form.
Build
Body, Hour, Minute, Second and Pendulum, each with Pick and Clear; Fill From Selection; Extra body geometry; BUILD RIG + SKIN with vertex-motion verification.
Settings
Live attributes of MASTER_CTRL, only those the rig has: start time and Clock Speed with 1x / 60x / 600x presets and Set From System Clock, ticking or sweeping hands, second-hand motion and tick step, pendulum amplitude, speed and phase, start frame, global scale and control display.
Tools
Select any control, FPS check with Update FPS, Check Rig with a log.
Footer
Select MASTER, Play / Stop, Check, Delete.

How it works

Good to know

Availability

AZ Clock Auto Rig is a free product of AZ Tools, in the Rigging category: every registered account can install it from the AZ Tools Manager. The rig itself is plain Maya, so scenes open anywhere.

Get AZ Tools Manager